Monday, 14 May 2012

Mock Essay structure: "To what extent does a postmodern text of your choice CHALLENGE existing forms and conventions of traditional media?"

"To what extent does a postmodern text of your choice CHALLENGE existing forms and conventions of traditional media?"
Postmodernism is a reaction to modernism and challenges the traditional viewing of the modernist era. Postmodernism can be defined as the collapse of distinction between the real, the simulated and the blurring of boundaries between texts. It is a culture of choice, there is no fixed morality and media texts are now being exhausted from being recycled (Jameson) and tiered of not getting anywhere. The aim of postmodernism is to challenge modernism and make sense of the world of today and what aspects have changed in our media world due to the media saturation we are all exposed to each day.
In this essay, I will be talking about the Gorillaz, X-factor and The Only Way Is Essex and how they can be argued to be postmodern or not.


Why do you consider them (Gorillaz, X-Factor, TOWIE) to be postmodern?
Which 'forms and style conventions' of Traditional Media do they challenge?
To what extent do you agree and disagree they do challenge?

Gorillaz are a late 90s / early 2000 music group who have a fairly different approach to music and image identity. The gorillaz have an eclectic style in terms of their music and image as has a varied mix of music genres such as rock, reggae, hip-hop, R&B and electronica. Traditionally, in the modernist era, there wouldnt be such a variation or mixture of music genres like this and would only have the one style of genre for media texts, which is why gorillaz challenge this particular aspect of modernism as they have a bricolage of different music styles to appeal to a wider audience and ensure their music is alot more unique and varied.

The main aspect to Gorillaz outstanding identity is the virtual identities that have been constructed for the bands media image,
ith individually constructed characters with their own separate/unique identities and personalities known as '2D', 'Noodle', 'Murdoc' and 'Russel'. The reason for this particular approach to the bands media image is due to the aim proposed by Damon Albarn to go against the traditional modernist aim of presenting the music artist/band identity and to not be all about the image and identity, but more so about the music style, 'Style over substance'. Albarn wanted to hide the real bands image behind these simulated characters of the band so that the audience would focus more on the music rather than the band image. However, I would say this statement is pretty contradictory because even though they were able to hide away the real band image pretty successfully, the cartoon characters still became a huge focus of the image identity, and it can be argued that the main focus of the band was this stylistic approach.This particular postmodern aspect is known as simulation/simulacra and hyperreality, originally proposed by Baudrillard. The development of technology and the advancement of media saturation has led to a world to be more 'hyperreal' and 'simulated' than ever and have led towards postmodern music artists such as the gorillaz! Against modernist traditional views of displaying the band as they are in their own image and playing their own music, Gorrilaz does the total opposite of the real band hiding behind these constructed, visual and hyperreal identies!

X-factor has become a particularly successful singing competion show in the United Kindom and the US, reaching a peak of 20 million viewers. It's aim is to search for a 'new star' which anyone from the public can audition for.
The X-factor can be argued to be postmodern for it's large 'active audience', the show allows the public to vote in for their favourite acts and this then enables the audience to be in 'control' or decide who goes through to the final. The active audience means that there is a new generation of 'pro-sumers' which means that people are now becoming the producers / inputting into media texts whilst consuming media texts also. Traditionally in the modernist era, the audience would be more passive and wouldn't have the same opportunity as today, where everything has become alot more technologically advancesd, such as ythe voting systems by home phone, text and online. This particular aspects means that the X-factor can be argued for being postmodern because the active audience and voting means that it challenges the traditional modernist views of passive audiences.

Nowadays, people aren't as concerned with authenticity or what is considered 'the real' Baudrillard argued that 'media presents a simulation of the world that is artifical and hyperreal'. The X-factor is packed full of hyperrealism, from the autocues / words presented to contestants, how the contestants are shown and said to be 'real' and 'authentic' people, presented on large screens on the show, to the viewers at home and even the contestants are constructed and presented to have a particular image and style. When watching the programme, you begin to notice how people of the public who auditioned get dragged up once they have shown potential, to be given a whole new personality, identity and image to sell to the audience. With flashing lights, confetti, spot lights, eye-catching costumes and back up singers/dancers it's clear to see how the 'style over substance' begins to take over. It is hard for an act or singer to become more successful and current without having and keeping up a good image to keep the public and fans interested. Contestants such as last years finalists 'Marcus Collins' and 'Little Mix' were all displayed on the programme to 'progress' into music stars and given the identity's suitable to them. Marcus Collins was given a late 1960s style, a nostalgia trip back in time, and was performing on a real plane surrounded by dolly birds in a pastiche of televisions Pan Am. Little Mix were given an image which are basically the same as exisiting girls bands such as 'Girls Aloud' and 'All Saints'. This can refer to postmodernist aspects such as 'Intertextuality' (creating references from existing media) and 'Briolage'. Using existing media texts/styles to make something new is used quite alot in postmodern society and leads towards Jameson's argument that 'stylistic innovation is no longer possible ... imitating dead styles' and similarly Derrida referred to the 'Deconstruction of media texts' and how they all seem to refer to something else. These aspects can be highlighted from the X-factor as the programme isn't innovative and it does just imitate and use dead styles, recycling! The real doesnt matter anymore, and simulations of the real thing can satisfy most people, such as the simulations from going to the live X-factor tours and recording what is displayed on the large screens. The technological enlargements of the small, but real representations of the person on stage!
Unlike the modernist era, it can be argued it was more about the music rather than the image that was presented as they were more concerned about the meaning , which is why this particular aspect of the x-factor is postmodern.


The Only Way is Essex is a constructed 'reality' television show based in essex, showing 'real people' in certain situations'. It can be argued to be a postmodern programme as it reflects the typical conventions highlighted by postmodernism. The Only Way Is Essex (TOWIE) has aspects of intertextuality and stereotyping which appeals to the audience as it creates strong references to the 'typical' Essex men and women, where the men represent themselves as flash, arrogant and who try to be sexually prolific and the women who are obsessed with beauty treatments, the celebrity lifestyle and into men who are more 'style over substance'. The referencing to these stereotypes means that it can enable the audience to have an understanding of the text and therefore have an interest in it. Even the homosexual man in the programme can give the viewer an instant assumption of who / what he is as he follows the typical conventions/stereotype of a homosexual man, including his accent, the way he dresses and his style.The intertextuality is a postmodern style as it, unlike modernist texts, can allow as sense of humour, understanding or relation to the audience. The interesting thing I find about this product is that itself describing itself as a 'reality tv' show can be somewhat misleading. The programme argues that it is a reality show that replaces shows such as 'Big Brother' to show how people act, without the same boundaries as Big Brother. It can be argued that this particular aspect of the reality tv show does challenge modernist views as there wasn't a highly constructed reality tv show like this, as in postmodern times people are more interested in the insight into other people's exploited 'real' lives. TOWIE is a constructed reality show, but with this it can be argued to be postmodern because it is hard to distinguish this particular programme between the real and the simulated. The simulations can include how those on the programme have given themselves an image, more style over substance, by being into unauthetic tanning (fake tan), dressing themselves up with lots of makeup and accessories. I believe this doesn't represent reality and supports the postmodern aspect of 'hyperreality' and instead over emphasises on the small population who do dress or act like this. People at home may be misguided to see that this isn't reality but a simulation and hyperreality of what is represented on this show.
As well as being hyperreal, intertextual and simulated, the programme is extremely exploitative to women and in this programme they are displayed more as sex objects rather than what is considered a 'real' women in modernist times. Metanarrative such as the feminism ideology can react to this particular programme as it doesn't represent traditionally how women should be or presented!

How are these texts not postmodern? HELP.
Gorillaz not postmodern? - passive audience? still following traditional producer/consumer relationship?
Xfactor not postmodern? - genric conventions? genre inspired marketing?
TOWIE not postmodern? - passive audience?
Conclusion
To what extent does Gorillaz & Reality TV challenge traditional forms?
What aspects do you see as influential in developing Media Futures - where is our Media Culture headed?
In summary to the Gorillaz, The Only Way Is Essex and X-Factor, they have all been and still are pretty successful media products of the postmodernist era. With aspects of hyperreality, intertextuality, simulacra and hybridity highlighted within them all, it is clear to see that even though these may not be the most deep and meaningful examples of media texts that you get nowadays, it is clear to see that perhaps media texts with meaning don't necessarily have to have meaning to be popular. Everyone seems to be more encapsulated in the stylistic features and imagery that you see in the media today, with more advancements on style, technology, CGI and special effects but if a media product/text sells well, then who is to say whether it is a 'good' or 'bad' show. Today it is about the popularity, the style of the programme and the money it makes, rather than the traditional (modern) high culture taste. Aspects of postmodernism have and will continue to make a profound affect on shows being made today and in the future.
I think out media culture is headed towards more programmes like this where aspects of the audience being an active audience and having their own virtual identities, like avatars or 'Mii's' where viewers will be able to collect their own social networking such as twitter and facebook, where the avatar can speak for you and put across your prefernces, likes and opinion (holding your own personality) - A simulation and hyperreal state of that person. Other aspects I believe it would have in relation of postmodernism would include posting up own auditions, discussions and opinions via the social networking sites facebook and youtube aswell as on TV (active audience/prosumers) People can vote on others work or talent using technology/internet and being the prosumer! I can see technology such as web cameras being used alot more in the future where people can be on live tv regularly in the comfort of your own home! Shows are likely to be alot more media saturated in the future.



SPUD CUTTER - postmodern album cover..


Sunday, 13 May 2012

Gorillaz - Postmodern?


Some brief notes I have made to support how Gorillaz are postmodern (or not...)

- Virtual Band
- 'REJECT FALSE ICONS'
- Hyperreality
- Simulation/simulacra
- Intertextuality
- Virtual Identities
- Eclectic genre style (bricolage of different styles such as R&B, electro, reggae, rock..) Far from being original?
- Japanese anime and holographic technology - bricolage
- Style over substance - image identity...
- Voyeurism
- Media saturation
- Globalised!
- Self Reflexivity
- Political collective, Metanarratives...
- Consumerism and Technology
- Challenges modernism... Manchester Opera house.
- "if you watch MTV for too long, it's a bit like hell – there's nothing of substance there. So we got this idea for a cartoon band, something that would be a comment on that," Hewlett said. (STYLE over substance)


... I believe it can be strongly argued that this band is postmodern as it challenges modernist views/beliefs of media and our world as the band includes many postmodern aspects such as hyperreality, simulacra, intertextuality, globalisation, consumerism and technology, virtual identities.... etc!

Postmodern Future...

3. Post-Modern Futures

Its 2022. Write a 50 word treatment for a new TV show format that shows your opinion of where Post-Modern TV will go based on what we have studied. 

(Think of  the development of Interactivity, Web 2.0, Facebook, Social Networking, The Active Audience & Prosumers, Youtube, how the changes in the Music Industry you studied last year could affect the TV Industry?)

The year is 2020,
There is a new kind of show where you are the media text. You can have your own virtual identities (avatars, Mii) which you can generate from your facebook in formation, who can speak for you and put across your prefernces, likes and opinion (holding your own personality) - A simulation of you! and hyperreal state.
- Post up own auditions via facebook and youtube (active audience/prosumers)
- vote on others work or talent using technology/internet... be the prosumer!
- Web cameras... you can be on live tv in the comfort of your own home!
- media saturated
- Web, group discussions
- Dystopian - free speech, anonymity.

 

- Improving technology (advances)
- Technology for technologies sake.
- Intertextuality
- Bricolage/Hybrids
- Parody
- Hyperreality
- Media saturation
- Virtual Identities
- Style over substance (celebrating image)
- Alienation from nature (social networking

Saturday, 12 May 2012

X-factor, TOWIE and Gorillaz: how they are postmodern: Homework due for the 3rd May

Notes for how Gorrilaz, The only way is essex and X-factor are POSTMODERN:

Gorillaz and The Only Way is Essex:
 
Xfactor:
XFACTOR:

1.Blurring the boundaries between Audience, Text & Producer:
Audience being able to vote and create the outcome of the ‘results’, audience being the producers? Deciding the text/acts and those who go through.
The members of the audience know that they are also part of a structured reality show, and they embrace the artifice. They're told to boo when the judges say something they don't like, and to cheer when they approve, but they already know the routine. This is a church of the devoted, a place of happy ritual. They cheer the playback of the songs performed an hour ago because they look much more exciting on video, with the camera swooping and swirling around static performers.”
2.Simulacra
Simulation of the acts on screen... really the real thing? Acts on the programme really themselves?
“Wembley Arena, where the show is broadcast live, nobody was actually looking at Marcus, either; they were looking at the big screen, or at the tiny windows on their own phones. There were 10,000 people in a hangar together watching a giant television, and half of them were filming the television to watch later (fascinated by/preferring the simulation - The larger-than-life close-up of the singer has become more fascinating than the diminutive, silhouetted figure onstage (heightened simulation)” “They cheer the confetti falling from the ceiling: a wedding between audience and the TV, between simulation and the real.”
The difference between simulation and the real doesn't matter any more. The two are mashed-up, mixed-up, merged.
3.Vacuous Narratives (empty, superficial, fame for fame's sake - no 'Grand-narrative')
Is there a purpose to xfactor... apparently making ordinary peoples wishes ‘come true’.
4.Self Reflexive (being aware of its construction/making the production process apparent)
Contestants talking at the camera... making mistakes on camera (being shown) / bloopers, talking about their life in contrast to being on the show.
5.Voyeurism:
Cameras looking into the ‘lives’ of the contestants, live performances
6.Style over substance (Celebrity culture, superficial, vacuous, fame for fame's sake - no 'Grand-narrative')
Producers of the show ensuring contestants look the part and sell to the audience by having an ‘image’ – costume, make up, lighting, flashing lights, smoke machines... style over the substance/singing talent?
7.Intertextuality (think about how other Media & Celebrity Culture re-enforces the Show)
Live performances
Reality TV
Music Videos
Their rival is Marcus Collins, the first out gay man to reach the final; he performed on a real plane surrounded by short-skirted dolly birds in a pastiche of television's Pan Am, itself a pale copy of Mad Men, itself a nostalgia trip back to a 1960s that never was. The "mode rĂ©tro" discussed in Jameson's article - films in the style of an earlier time - now seems quaintly simple and straightforward, compared with this mise en abyme of frames within frames.” “ittle Mix, the first band to reach the final, is in essence a tribute act to Girls Aloud, the winners of another pop music reality show nine years ago;”
8.Consumerism (music, culture, relationships become a commodity or product)
The show is a massive product of consumerism, audience at home watching the programme, voting in by mobile or home phone, growing a liking or disliking to the contestants (developing a relationship / relation with that contestant)
9.Hyper-reality (obviously this is crucially important: 'Reality TV?')
Are the attitudes/personalities of the contestants real... can the show really count as reality tv when the reality may be taken away by contestants being told/knowing how to behave.
the home-made, hand-held digital video, the grainy, shaky video ready to be uploaded to Facebook as an authentic souvenir, the proof that they were actually there (Hyper-real)”


The Only Way is Essex:

1.Blurring the boundaries between Audience, Text & Producer:
The text can be argued to be the audience? (similarity)
2.Simulacra
Fake tanned

3.Vacuous Narratives (empty, superficial, fame for fame's sake - no 'Grand-narrative')
No real meaning within The only way is essex storylines, but it can be argued that some of the content can relate to the viewers or intrigue viewers of the show.
4.Self Reflexive (being aware of its construction/making the production process apparent)

5.Voyeurism:


6.Style over substance (Celebrity culture, superficial, vacuous, fame for fame's sake - no 'Grand-narrative')
television establishment's reaction to a bunch of spray-tanned amateurs waltzing off with a trophy more usually afforded to skilled craftspeople. (judgements of taste over populism)
7.Intertextuality (think about how other Media & Celebrity Culture re-enforces the Show)
“features a cast of real people, living around Brentwood, Buckhurst Hill and Chigwell, going about their daily lives. They are brash, fake-tanned and young. And, most importantly, they conform to the stereotypes of Essex man and woman. He is flash, arrogant and sexually prolific. She is obsessed with beauty treatments and snaring the aforementioned Jack-the-lad.
asked it to make a British version of the hit US show Laguna Beach: The Real Orange County. The US show was inspired by teen drama The OC and borrowed many of its techniques to create a kind of real-life soap”
“The US show was inspired by teen drama The OC and borrowed many of its techniques to create a kind of real-life soap
.”
“When Lime pitched the show to ITV originally, it described it as "Big Brother without the walls".”
8.Consumerism (music, culture, relationships become a commodity or product)
1.5 million viewers, In an age when TV fakery scandals have caused public uproar, why is a huge audience buying into something so obviously artificial?
winning a bafta award...
9.Hyper-reality (obviously this is crucially important: 'Reality TV?')
The only way is essex can be argued to be reality tv or a fictional product. Some were not pleased about the programme not being real, whereas others didn’t mind that it wasn’t based on real events. It is hard to tell whether the only way is essex is even a reality tv show if it isn’t even based on reality...
“But this new hybrid genre – of which E4's Made in Chelsea is another example – is neither fiction nor reality but a strange marriage of the two. Are we supposed to believe it?”
“What you see on screen looks like drama but it is, the producers claim, based on the real lives of their subjects. "Story producers" plot out what they are going to film in advance after discussion with the cast”
And now they are springing up all over our digital schedules amid press accusations that scenes are being "faked" and relationships are being "manufactured" to assist the narrative.”
"At the heart of this was always a desire to put in the audience's mind: 'Is it real? Are they acting? Is it scripted? Is it not?' and to leave that as an open question for them,"

Gorillaz:

1.Blurring the boundaries between Audience, Text & Producer:
“They blur the boundaries of high and popular culture, once considered fixed, by placing popular music in a high cultural context just as the great surreal artist Marcel Duchamp might place a urinal in an art gallery.”
2.Simulacra
The gorrilaz cartoon band are the simulation of the real life human band, who don’t want to be displayed because they want it to be about ‘the music’ and not the image. This can be argued to be contradictory because they have made a band image with the simulated gorillaz band!

3.Vacuous Narratives (empty, superficial, fame for fame's sake - no 'Grand-narrative')

4.Self Reflexive (being aware of its construction/making the production process apparent)
but we all know cartoons can’t play music, however accustomed modern audiences are to suspending disbelief to enter fictional narrative worlds.”
5.Voyeurism:

6.Style over substance (Celebrity culture, superficial, vacuous, fame for fame's sake - no 'Grand-narrative')
“an aesthetic style, something we can recognise in media texts, and also a state of cultural being,”
“In postmodern music, the cultural image surrounding the music, which reverberates through film, television, and other media, is all that matters”
“image now, music later’. The Gorillaz’ slogan, Reject False Icons, appears to confront this trend; challenging the audience to care about the music, rather than the performer”


7.Intertextuality (think about how other Media & Celebrity Culture re-enforces the Show)
eclectic style,
“Even for The Gorillaz’ target audience, whose edgy sensibility might reject the Pixar/Disney formula, Tarantino’s recent Kill Bill regenerated interest in the Japanese animĂ© that informs Hewlett’s creations.”
Far from being original, The Gorillaz simply cut up the pieces of established styles and genres, to create something new, a technique known in postmodernism as ‘bricolage’.”
8.Consumerism (music, culture, relationships become a commodity or product)
sociologically it describes the way society is increasingly characterised by consumerism, information technology, and globalisation
psychologically it describes audiences’ increasing ability to navigate and communicate in the technologically driven modern world, but also the resulting changes to our sense of identity
“audiences became fans of fictional characters; the ‘high concept’ shifted their interest into the profitable realm of cult fandom.”

9.Hyper-reality (obviously this is crucially important: 'Reality TV?')
philosophically, it suggests that ‘absolute truths’ are non-existent, and questions the concept of ‘reality’.
holographic
technology
‘virtual personalities’ serving audiences with pop music from outside the shackles of the cult of celebrity.
Whilst a fictional animated band might seem a shrewd move in an industry where bands are notorious for fall outs, diva demands and drink or drug problems, The Gorillaz website gives a full run down of the band members’ trials and tribulations. Murdoc, for example, has been in prison for ripping off a Mexican whorehouse, Noodle is one of 23 children trained as part of an elite military team, and good natured front man 2D is constantly battling bullying from Murdoc.”
Philosophically, they pose questions around the nature of representation, performance and existence, as they play with modes and expressions of realism.”

Monday, 23 April 2012

Narrative - 30 minute essay


Narrative (Thriller film opening):
Introduction (approx. 50 words/paragraph)
Narrative is an important building block when constructing a media production and is a key part in organising and structuring a storyline. For my AS coursework production of a thriller film opening, it was important for me to plan and structure what the narrative would include; from beguinning, middle to end. When making the thriller, it was important to come up with a successful beguinning, middle and end of the production so that the storyline would flow well and make sense to the audience. The main concept of my thriller opening was based on an 'Assassin' set out to do a task in the dark of the night, but ends up being the one being prayed on by an enemy. This in turn ends up as revealing that the assassin has a unique gift of being able to time travel back and forward into time (being able to rewind and fastforward events). Brannagan suggested that narrative is 'a way of organisng spatial and temportal data into cause/effect events'. Throughout my production, I found the narrative important to plan and structure the thriller opening. Using narrative helped to set out the time and space of the storyline and how it would link to the cause/effect events of the thriller opening - such as the darkness of the night leading into the unexpected attack and outcome of the act. Being able to organise my thriller opening this way helped me to make the gradual opening of my mysterious character walking into the night, to then the second unknown mysterioud character being gradually introduced into the picture, being the cause, and then the effect being the sum up/end of how the film opening creates the way in which the film ends. In relation to my production, I can see where Brannagan's theory appears within my work and how the organisation of spatial and temporal data does lead into the cause/effect events within the production.
Within my thriller film production, I included what Cameron would describe as an 'Anachronic' narrative which involves a 'flashback/flashforward' event. This particular narrative type 'Anachronic' fits in well with my own production when it involves the important 'twist' of the time travel back and then forward into time when the main character is attacked but has an individual gift of time travelling. I believed this particular aspect fit in well with the thriller genre but also to intrigue the audience who are interested in the narrative/storyline of the production.
Kate Domaille (2001) discussed about the ‘eight narrative types’ including ‘Circe: The chase’. My thriller film opening would fit in with the ‘Circe’ narrative type as it involves the aspect of the chase, which in turn supports Domailles theory of the main eight narrative types. Within my thriller, it is all about the chase / assassination of one character trying to find someone but in turn is also the one being chased! My production would probably fall into the action and enigma categories as both codes involves aspects of where the audience can create meaning from the texts which are identified within these categories, such as the gun and violence which could fall in action and the mystery and un-explained happenings of the enigma category.
The characters within my production do play an important part in the storyline. Vladimir Propp (1928) talked about the seven character types from the historical fairy tales he analysed, Including the villain, the hero, the princess, the dispatcher… etc. Within my production, the characters aren’t as clear as this because it is not as clear or identifiable to make out whom is the hero and who is the villain, or have the same structure as what prop suggested. It can be argued that one character can be a hero and villain but not one or the other.
Conclusion (approx. 50 words/paragraph)
To conclude, I believe narrative does play an important part in productions such as mine and is also important in engaging the audience with the point of the thriller production. My aim was to create a more creative narrative than other typical thriller films, and in terms of the theories mentioned; I believe that my work does connect well to some of these theorie, but for the some that were mentioned I believe to have challenged them for my own reasons into creating a successful narrative for my thriller film opening.

Sunday, 22 April 2012

modernism/postmodernism

Modernism/Modernity
Postmodern/Postmodernity 
Master Narratives and metanarratives of history, culture and national identity as accepted before WWII (American-European myths of progress). Myths of cultural and ethnic origin accepted as received.
Progress accepted as driving force behind history.
Suspicion and rejection of Master Narratives for history and culture; local narratives, ironic deconstruction of master narratives: counter-myths of origin.
"Progress" seen as a failed Master Narrative.
Faith in "Grand Theory" (totalizing explanations in history, science and culture) to represent all knowledge and explain everything.Rejection of totalizing theories; pursuit of localizing and contingent theories.
Faith in, and myths of, social and cultural unity, hierarchies of social-class and ethnic/national values, seemingly clear bases for unity.Social and cultural pluralism, disunity, unclear bases for social/national/ ethnic unity.
Master narrative of progress through science and technology.Skepticism of idea of progress, anti-technology reactions, neo-Luddism; new age religions.
Sense of unified, centered self; "individualism," unified identity.Sense of fragmentation and decentered self; multiple, conflicting identities.
Idea of "the family" as central unit of social order: model of the middle-class, nuclear family. Heterosexual norms.Alternative family units, alternatives to middle-class marriage model, multiple identities for couplings and childraising. Polysexuality, exposure of repressed homosexual and homosocial realities in cultures.
Hierarchy, order, centralized control.Subverted order, loss of centralized control, fragmentation.
Faith and personal investment in big politics (Nation-State, party).Trust and investment in micropolitics, identity politics, local politics, institutional power struggles.
Root/Depth tropes.
Faith in "Depth" (meaning, value, content, the signified) over "Surface" (appearances, the superficial, the signifier).
Rhizome/surface tropes.
Attention to play of surfaces, images, signifiers without concern for "Depth". Relational and horizontal differences, differentiations.
Crisis in representation and status of the image after photography and mass media.Culture adapting to simulation, visual media becoming undifferentiated equivalent forms, simulation and real-time media substituting for the real.
Faith in the "real" beyond media, language, symbols, and representations; authenticity of "originals."Hyper-reality, image saturation, simulacra seem more powerful than the "real"; images and texts with no prior "original".
"As seen on TV" and "as seen on MTV" are more powerful than unmediated experience.
Dichotomy of high and low culture (official vs. popular culture).
Imposed consensus that high or official culture is normative and authoritative, the ground of value and discrimination.
Disruption of the dominance of high culture by popular culture.
Mixing of popular and high cultures, new valuation of pop culture, hybrid cultural forms cancel "high"/"low" categories.
Mass culture, mass consumption, mass marketing.Demassified culture; niche products and marketing, smaller group identities.
Art as unique object and finished work authenticated by artist and validated by agreed upon standards.Art as process, performance, production, intertextuality.
Art as recycling of culture authenticated by audience and validated in subcultures sharing identity with the artist.  
Knowledge mastery, attempts to embrace a totality. Quest for interdisciplinary harmony.
Paradigms: The Library and The Encyclopedia.
Navigation through information overload, information management; fragmented, partial knowledge; just-in-time knowledge.
Paradigms: The Web.
Broadcast media, centralized one-to-many communications. Paradigms: broadcast networks and TV.Digital, interactive, client-server, distributed, user-motivated, individualized, many-to-many media. Paradigms: Internet file sharing, the Web and Web 2.0.
Centering/centeredness, centralized knowledge and authority.Dispersal, dissemination, networked, distributed knowledge.
Determinacy, dependence, hierarchy.Indeterminacy, contingency, polycentric power sources.
Seriousness of intention and purpose, middle-class earnestness.Play, irony, challenge to official seriousness, subversion of earnestness.
Sense of clear generic boundaries and wholeness (art, music, and literature).Hybridity, promiscuous genres, recombinant culture, intertextuality, pastiche.
Design and architecture of New York and Berlin.Design and architecture of LA and Las Vegas
Clear dichotomy between organic and inorganic, human and machine.Cyborgian mixing of organic and inorganic, human and machine and electronic.
Phallic ordering of sexual difference, unified sexualities, exclusion/bracketing of pornography.Androgyny, queer sexual identities, polymorphous sexuality, mass marketing of pornography, porn style mixing with mainstream images.
The book as sufficient bearer of the word.
The library as complete and total system for printed knowledge.
Hypermedia as transcendence of the physical limits of print media.
The Web as infinitely expandable, centerless, inter-connected information system.

POMO STUFF: Information and terms/definitions

http://www.onpostmodernism.com/terms/default.aspx#Simulacra

You need to make sure that you are ready to tackle the following questions
1. What is postmodernism?
2. What makes a text postmodern?
3. What is controversial about postmodernism? Is postmodernism useful in any way?
4. What is the relationship between postmodernism and modernism?What’s new about postmodernism?
5. What does postmodernism say about representation and reality?
6. In what ways is the audience-text relationship different in postmodern texts?
Remember, the exam board want to see:
a) some recent postmodern texts
b) a sense of the past, present and future of postmodernism


POSTMODERN TERMS:

Intertextuality: involves references to other texts within a media text.

Generic hybridity:
A hybrid/mixture of genres to make a collective genre/style of music, film or other media text.

Self-reflexivity:
This is where a text knows its a text and draws attention to its structure and production to the audience. In doing so inverts its self reflecting on its own reality rather than an outside one.

Pastiche:
tongue in cheek: imitating

Parody:
this particular term is used described media texts which imitate work to mock, comment on for comic effect, mocking or ridicule.

Recycling:
Jameson proposed that nothings original as everything is constantly being regurgitated and recycled to try and create something ‘new’.

Hyper reality:
Proposed by the philosopher Jean Baudrillard, hyperreality is shift from texts that reflect an external reality to reflecting one in which reality is false or exaggerated.

Simulacra / simulation:

Dystopian futures:
Narratives become dystopian or negative, downbeat. Often the ‘bad’ guys win or everyone dies. Often these texts suggest a lack of hope for the future.

Metanarratives:

Prosumers:
The collaboration of producers and consumers. Producing AND consuming media texts.

Active Audiences:
Audiences today are alot more active in media texts and are able to manipulate/choose the outcome of the media texts. For example, voting for the ending of a programme or voting on the x-factor to be ‘in control of who wins and who looses’

Blurring Boundaries:

Dislocation between time and space:

Disjointed narrative structures:
often manage only a play with multiple, or heavily ironic, perhaps ‘unfinished’ or even parodic endings.

Hybridity/Bricolage:
Attempting to create something new by merging two existing objects together. Bricolage is about what use you put something to. Hybridity is about where something comes from.

Nostalgia: There is no future so why not recycle the past? Using remakes and a glossy positive memory of the past to create distracting entertainment from contemporary times. (yearning from the past) Jameson – recycling as historicism

Irony:
This involves a playfulness and scepticism about serious values.

Q1B (Hands) notes and exam question structures

Week 2: Preparation for Studying Q1A (Hands)

This is the question students do poorest on because:

  • They don't tell the examiner what the productions were
  • Students aren't able to identify their specific SKILLS - eg: how they have been creative, used conventions of real media, how they have improved in the skills with technology etc 
  • They do not focus on the development/improvement of these skills from AS to A2 - the whole course

4. Look over the resources on the blog page to get an understanding on what the topic means, there is a post for each topic area (see list below). Make notes to help you with...

5. Prepare a list of 4 x SPECIFIC examples for EACH of the following section that demonstrate your skills development across your AS>A2 coursework (some examples can double up on other areas)

http://mediachs.edublogs.org/13-exam-section-a/
  • Digital Technology  - 4 examples (handheld canon, Sony HD 1000p, blogger, WIX, SLR canon camera)
  • Post-production - 4 examples (Editing (Premiere Pro/Final cut), soundtrack/sound effects, Photoshop, special effects)
  • Creativity - 4 examples (creating Bokeh, adding effects/editing to create more creative shots, angles and film camera focus)
  • Research & Planning - 4 examples (Ideas,  planning to production phase, research into music videos, audience)
  • Real/existing Media - 4 examples (existing film openings e.g. the shining and music videos e.g. Rihanna. photography, conventions)
Post these to your blog

Essay structure for 1A:
*INTRO explaining which projects I did.
*Skill area: what skills already have and how were these illustrated, use an example.
*Use of skill in early projects, what I’ve learnt and developed through these. Examples.
*Skill developed in later projects (use examples) reflect back on how this represents moving forward from early position.
*Conclusion

 6. Deconstruct (break apart) the 3 x Exemplar Essays for (1a) -
  • List what they have in common in their approach to the answer?
  • What do you have to do?
  • Which got the best result & why?
  • Summarise in 25 words or 3 bullet points what makes a successful response to the question
7. Prepare a 250 word essay plan responding this question

1(a) In your experience, how has your creativity developed through using digital technology to complete your productions?

Introduction

Explain the tasks you have done across the A Level, and mention anything made outside the course to which you intend to reference.
(Throughout my media a-level course, I have created both a thriller film opening and a music video for an album release, including the digipak and website ancillary products. Both productions have involved alot of planning, research and preparation to ensure they are at the best standard possible)
Main paragraphs

Start by writing about the technology you have used, with some reflections on how you got to grips with if initially, and where you went from there. So you might discuss: using Premiere basic to advanced Final Cut, how you used the camera more creatively, the blogging site you used, YouTube (tutorials etc), Photoshop for A2 print work, and so on.

(In AS, to edit my film footage for the thriller opening I used the programme premiere pro... in A2, i went on to use final cut which is a better piece of software to use as it is used more in industry and has enabled me to have more experience with more programmes. In AS, it was the first time I had used a film camera but I quickly got to grips with the technology. I used some basic handheld Sony DV film cameras and moved onto the more professional equipment such as the SONY HD 1000p which enabled me to use the camera more creatively with the features on the camera, such as the light/contrast adjustment, zoom and focus. I used blogger to document all of the work I have done, including the progress, research and planning, construction and evaluation of both productions - quick and easy to use. Youtube was extremely useful as i was able to access many clips, including tutorials, exisiting media to help inspire me such as thriller film openings and music videos. In AS i didnt use photoshop too much, but for my digipak ancillary products I used photoshop to manipulate the professional photographs I produced from the Canon EOS 450D SLR camera - to create a professional, industry standard digipak)
You might make some observations about how easy it is to get used to technology these days, particularly for young people who have access to it outside of an educational setting. Refer specifically to how you used the technology in particular tasks.

Now open up the question of creativity: what does it mean to you, and where have your ideas about creativity come from? What do other people say about what creativity might mean? How have the tasks themselves encouraged creativity? Refer to examples from what you have done.

(To me, creativity is one of the most important aspects in life as it helps to produce eye-catching work and appeal to audiences. In both productions, I wanted to be as creative as possible by thinking outside the box. For example, in my thriller film opening - I used the film camera to my advantage by using lighting and blurred light effects to make the opening more attractive. I also wanted to be creative with the narrative by mixing the thriller genre with action and sci-fi, to produce a more creative storyline (e.g. using flash-backs, and flash-forwards to add a twist to the storyline. I believe I was more creative in the second year of my media course, as I was able to believe I could do more with the music video and ancillary products. For example, I became more experienced and creative with the camera as whilst being experimental, I was able to achieve the blurred light 'bokeh' effect which I found was used in alot of music videos and believed it would look effective in our own music video. By using the focus dial on the camera, I was able to achieve this effect and it looked extremely effective and eye-catching in the music video! )
(Note - Tripods are not digital! Sounds obvious but there's always someone who puts it in!)

Conclusion

Finally, try to bring together these strands - technology and creativity - to answer the question. Here you might refer to ways in which the technology has also allowed you to develop other skills - teamwork, organisation, planning, research, negotiation. You might finish by opening up to a wider conclusion - that digital technology has given media consumers the opportunity to become media producers too -particularly via web distribution, and that this, in turn, has allowed creative comment in wider communities such as YouTube.

(The technology I have used throughout my media course has enabled me to be more creative and confident with using technology such as the computer, software including premiere pro and final cut as well as the film cameras I have used throughout the course. I have learnt alot about technology and have thoroughly enjoyed it at the same time. Using technology combined with creativity has helped with my planning, research and media products. In the second year, I worked with a partner which has helped to improve and widen my teamwork skills and enable me to have some experience with working in a team which i believe is vital in the workplace. Digital technology has especially helped to meet expectations which are required in industry - such as selling a product and distributing it to target audiences - in my A2 year especially, I was able to distribute and produce my music video on the internet via the internet, using websites such as Youtube, Twitter and facebook. Digital technology has given media consumers the opportunities to produce their own media, such as producing films and publishing them on youtube. Ordinary people now can become prosumers - both a producer and a consumer.

Q1B (Head) exam question structures

(Homework from the easter break)

Week 1: Assessment & Exam Practice Q1B (Head)
1. Write up 4 x essay plans 250 words each (Genre, Narrative, Audience, Representation).
  • Include an Introduction (50 words) - what coursework production are you writing about? (the examiner won't know!!!)
  •  Each essay should have 4-5 theorists (reference the Name) 
  • Main Body (150 words): Structure the essay so you have 1 theorist per paragraph and examples from your Music Video or your Thriller
  • Conclusion (50 words) how successfully does your work meet this structural theory or challenge it - remember that's what Post-Modernism suggests & you can use any of those Theorists here)

    Important to include:
    - Explanation/Analysis/Argument
    - Use of examples
    - Use of terminology
My essay plan structure for Q1B:
*Introduction: What is (Genre/narrative/audience/representation)? How my coursework production (Film opening/music video) uses/challenges the topic
*Main Body: Talk about production, in relation to the topic. Make sure to include the theories in relation to the work.
*Conclusion: successful? Does it challenge? Relate to question.
Genre (Thriller film opening):
Introduction (approx. 50 words/paragraph)
Genre is a way to distinct one style from another; genre is effective to help the audience to choose what they’d like to consume and experience. In relation to my thriller opening, I have achieved genre by following genre conventions by using research, editing, mis-en-scene, costume…etc (Talk about thriller film opening – its style – how I followed genric conventions) When constructing my film opening, it was important for me to ensure the film opening related to the thriller genre by looking into generic conventions and how I could best reflect the thriller genre.
Chandler (2001) The word genre comes from the French word ‘Type’. When making my film opening, I had to ensure I made sure to follow the type of genre known as a ‘thriller’, by following typical generic conventions of a thriller.
Within industry, genre is useful to sell products to audiences and genre allows audience to make choices. Jason Mittell (2001) – ‘genres are cultural categories that surpass the boundaries of media texts and operate within industry, audience and cultural practices as well. For my coursework production, I was able to use the thriller genre to construct a successful thriller opening to promote the style of film and to successfully operate in industry and sell to audiences who may be interested in watching this particular style of film.
Rick Altman (1999) ‘genre offers audiences a set of pleasures’ – emotional, visceral and intellectual pleasures. Genre is a powerful way to reach to an audience emotionally, physically and intellectually, which is why to my advantage I wanted to ensure within my thriller film opening I was able to take advantage of the genre to elicit these ‘pleasures’. For example, from the beginning to the end of my opening production I tried to include visceral pleasures by including effective sounds and imagery to interest and have the audience feel involved.
Nicolas Abercrombie (1996) ‘the boundaries between genre are shifting and becoming more permeable’ I agree to some extent with Abercrombies theory because many media texts are shifting and tend to meld, as with my thriller opening production I believe to have mixed different aspects of sci-fi and action within my film opening to make it more interesting and applicable to today’s interests.
Conclusion (approx. 50 words/paragraph)
I believe my work has met well to these theories and believe I have used and understood genre well in terms of my own media production for a film opening, as I have used my knowledge from the course to ensure I created a successful thriller. In relation to the theories mentioned above, I believe to have a connection with what has been said about genre.


Narrative (Thriller film opening):
Introduction (approx. 50 words/paragraph)
Narrative can relate to the structure of how a media text can be organised and structured, what the media text may entail and what the storyline is. For my AS coursework production of a thriller film opening, it was important to plan and structure what would be the narrative and how I would set out the beginning, middle and end of the film opening. Branagan ‘Narrative as a way of organising spatial and temporal data into cause/effect chain of events’ When making the thriller film opening, it was extremely important to come up with the narrative of the opening, by coming up with a successful beginning, middle and end to the production. By being able to organise my thriller opening in this way helped me to make the gradual opening of my mysterious character walking, to then the second unknown mysterious character being gradually introduced into the picture, being the cause, and then the effect being the sum up/end of how the film opening creates the summary of what the film entails. I agree with Brannagan’s theory, in relation to my production, of organisation with the spatial and temporal data because it does lead to explaining the cause and effect of the events which the production entails.
Cameron discussed about the types of narratives involved in media texts, including ‘Anachronic’ - ‘flashback/flash-forward’. In relation to my production, Cameron’s narrative type ‘Anachronic’ fits well with my own media production of my thriller opening as my film opening involves the concept of flashbacks and flash-forward’s to add a twist to my narrative.
Kate Domaille (2001) discussed about the ‘eight narrative types’ including ‘Circe: The chase’. My thriller film opening would fit in with the ‘Circe’ narrative type as it involves the aspect of the chase, which in turn supports Domailles theory of the main eight narrative types. Within my thriller, it is all about the chase / assassination of one character trying to find someone but in turn is also the one being chased! My production would probably fall into the action and enigma categories as both codes involves aspects of where the audience can create meaning from the texts which are identified within these categories, such as the gun and violence which could fall in action and the mystery and un-explained happenings of the enigma category.
Vladimir Propp (1928) talked about the seven character types from the historical fairy tales he analysed, Including the villain, the hero, the princess, the dispatcher… etc. However, in my production my characters aren’t as clear as this because it is not as clear or identifiable to make out whom is the hero and who is the villain, or have the same structure as what prop suggested. It can be argued that one character can be a hero and villain but not one or the other.
Conclusion (approx. 50 words/paragraph)
To conclude, I believe my work meets most of these theories however for the some that were mentioned I believe to have challenged them for my own reasons into creating a successful narrative for my thriller film opening.

Audience (Music Video):
Introduction (approx. 50 words/paragraph)
Audience is important to the media world. Without it., there wouldn’t be a reason to product. Having an audience to consume and view the media texts. Audience helps to pick out target audiences to help create media to direct and be preferred by a particular audience. In relation to audience, I will be discussing my music video which I created in my A2 level for my media coursework. Audience was an extremely important factor in the making of this production because the audience is key for consumption and interest of the music video. Finding out the target audience and their preferences/interests was extremely helpful for the construction of a successful video.
Ang (1991) ‘audience hood is becoming an ever more multifaceted, fragmented and diversified repertoire of practices and experiences’. Trying to select or understand an audience is said to have become more and more diverse. When trying to go into detail of the target audience, I went into detail with gender, age, ethnicity and social class but did find it a struggle in some way to have a precise idea on an audience because it is so vast and diverse.
Hartley (1987) institutions must product ‘invisible fictions of the audience which allow the institutions to get a sense of who they must enter into relations with’
In my understanding, I view this as how people in industry have to have an understanding of the audience to create a successful product/media text.I agree with this particular theory because I myself found I was trying to have an understanding with the audience to have a sense/idea on what I needed to create in order to have success with the product I was making. For example, I did some research into the audience in terms of their general likes, preferences, style and dress in order to have some idea on what how I can make the music video a success to the targeted audience.
McQuail – ‘uses of gratifications theory - Surveillance, personal identity, personal relationships, escapism/diversion’ McQuail went into depth about the understanding of how an audience can connect with media texts. I can relate to this theory because when making the music video, I wanted to achieve what other music videos can achieve in relation to McQuail’s theory of the things such as escapism and making the music video visually appealing with the location of London and Hyperreal looking lights, becoming absorbed with the media text and use it as a way of escaping reality.
Hypodermic Theory – passive audiences, consumption of media texts, the media has a direct and powerful effect on its audience. In relation to this, as most media texts aim to do is to engage the audience with the content in which it is trying to display. With my music video, I aimed to try and make a direct and powerful effect on the audience with the visual content so that it ends up being interesting and engaging to watch.
Conclusion (approx. 50 words/paragraph)
I believe that to a great extent that I have a familiarity with the theories mentioned in relation to audience and my own music video coursework. The theories based around audience helps to make sense of media texts such as my music video coursework and how audience makes certain media texts successful.

Representation (Music Video):
Introduction (approx. 50 words/paragraph)
Within my musaic video, it was important for me to make sure I included either meaningful or subtle messages in the media text in order to speak out or relate to the audience; engaging interest. In relation to representation in media texts, I will be talking about my music video and how it relates to representation.
Marxism and dominant ideologies:
Dominant ideologies can create a huge impact on media texts, such as social norms or capitalist ideas. A hegemonic view of this can be the inequalities between social groups, such as the capitalist class and working class. Marxism refers to the reinforcement of dominant ideologies in society – capitalist class. David Gauntlett (2002) ‘ideas are not given but are constructed/negotiated’ To some extent, Gauntlett’s theory can be argued correct because most ideas are based around what is considered as social norms or ideal. In relation to my music video…………………………………………..
Feminism: social constructions
Laura Mulvey (1975) put across the theory of women being in media texts for the ‘male gaze’ – Voyeurism. In relation to my music video, I believe this is applicable because part of the intention for the video is for the female music artist/actress to be portrayed as someone to be attractive and pleasing to the eye to be appreciated by male audience but someone to be looked at as a role model by the female audience, to hopefully make the music video more appealing to watch and be successful.
Postmodernism:
Hyperreality – lights, movements, editing, representation of character…
McDougall (2009) ‘in a media saturated world, the distinction between reality and media representations becomes blurred or invisible to us’
  …………………………..
Stereotypes:
O’Sullivan et al (1998) ‘a stereotype is a label that involves a process of categorisation and evaluation. ……………………………………………….
Lippmann (1956) the word stereotype wasn’t meant to be negative and was simply meant as a shortcut or ordering process.
Conclusion (approx. 50 words/paragraph)

2. Look over the students examples of 1b Head that we started looking at in class for examples of how & what to write about - see the photo of the wipeboard.

3. Pick the concept you are most confident with and write a timed essay 30 min essay using your essay structure - i will use this to assess and feedback improvements
(need to insert when marked.)

Friday, 23 March 2012

"Why is some media described as post modern?" Marked answer.

(Time allowed: 1 hour)

Basic Planning:
Introduction - answer the question, to what extent are media texts postmodern (reality tv and CGI films)
Main body - *theories (baudrillard, jameson) *Two examples - theory approach (15 mill) and stylistic approach (Scott Pilgrim) *Arguements, traditional media - how is it "post"

Conclusion - summarise your points and pomo futures.

Postmodernism, is? a response after the time of modernism. It is a very broad theory and time which apposes the dominant ideas in meta-narratives in our world today but contradicting itself as it is already a dominant idea in our society. Unlike modernism, postmodernism rejects the idea of 'truth' because who defines truth? What is the deciding factor what is true and what is false? Good Postmodernism has a very pessimistic view on society today and many of the features in our day to day life. Many of the media texts we see today is considered as postmodern. We are Media Saturated continuously bombarded with endless media texts, from advertisements, to television programmes, products, music videos, films and the internet; which many of us are exposed to day after day. Our daily lives are filled with endless consumer goods and advertisements for us to buy into and engage with. Careful, you'll need to start tieing this back into the question – its about why we define some texts as post-modern media
(I could include that modernism celebrated in science and technology, whereas postmodernism celebrates the opposite - technology for technologies sake)


Television today, for example, isn't the same as what it was many years ago where storylines and soaps were more dominant, but nowadays you are more likely to see more 'reality' tv shows such as the X-factor and Big Brother to try and gain interest from the audience and have an insight on 'real and ordinary' peoples lives. Reality TV shows like these can be described as postmodern as it supports Baudrillard's main ideas about what is real and the hyperreal and simulation. Woah... can't just leave that hanging – why is this a way of defining media texts as postmodern – its not just because a dead French philosopher said so. You'll now need to explain to me why hyper-real and simulacrum are defining characteristic of postmodern thought – how does Xfactor embody the notion of blurring between the real and the simulated? Jameson argued that nothing new or original can be created anymore because it is hard to come up with anything newly thought of, that media texts are being regurgetated and recycled. And how is this applicable to Xfactor or are you moving onto another postmodern text? What does the future hold for us and the tv screens.. is it – what Xfactor? going to be recycled over and over again so much that it becomes so predictable that we loose interest over time?


The introduction of CGI has enabled the media world to progress and create more intricate and mind-blowing imagery than anyone could imagine or create themselves. CGI can be seen as a beneficial piece of technology, however, has this just lead to less meaningful storys and meanings for films? Is it all just action-packed explosions and pretty graphics? Why is this important in defining postmodern media – you need to anchor this with some relevance to the question. postmodernism - hyperreal, simulacra, media saturated....


Jean Baudrillard expressed his ideas of simulacra and hyperreality and how it is becoming harder to distinguish from reality and the hyperreal. This can be said for CGI, as images are being simulated and not captured naturally/in reality - making it harder to identify from the real and the fake. This is hanging without an examples or relevance to how this is a defining characteristic of postmodern media – how is this style over substance manifested in an example (SCott Pilgrim?) Why is this “post” Modern?


Fight Club brings to light some eye opening aspects of capitalism and a distopian future, but most importantly it does represent some aspect of postmodern themes. For example, within fight club is self relfexivity it uses in the scene where the actor talks directly into the camera about him knowing that it is a film and how film clips are edited. But why is self reflexivity POST modern – why is it playing with the structure that Modernism enforces on genre and narrative? (goes against the rules/structure of the narrative - looking into the camera and breaking those 'rules'.) The aspect of blurs between fiction and reality is included when the realisation occurs that the actor is 'Tyler Durdan' and has imagined he is real the whole time. Could you please explain why this is considered to be postmodern though look at the 10 things handout. Post-Modernism.


It can be argued that the film Scott Pilgrim is postmodern as it includes many aspects of postmodernism. First of all, it can be considered to be a stylistic postmodern film as it hasn't really got alot of meaning to it compared to other films explain why this is apparent – examples? Then explain why this is a postmodern feature lack of depth & meaning, how is this rejecting Modernism? (style over substance? no real meaning?) and programmes such as Fight Club??? and 15 million merits, but does involved plenty of style over substance points about it.??? Scott pilgrim is a bricolage of different sub-genres??? styles and cultures are bricolaged, genres have hydridity such as action, sci-fi romance and comedy, which supports the idea that media text nowadays aren't traditional in the sense films must be one genre, but nowadays postmodernity! Watch throwing away marks for terminology you will find more of a mixture and recycling of existing media texts - Jameson. Scott Pilgrim involves plenty of hyperreal aspects such as the use of CGI to generate the simulated and graphic images in the game content and fight scenes. Good The fight scenes itself is hyperreal as the punches and kick thrown are not real but are made / edited to look as if it is really happening??? Reality if a video game – special moves, combos etc This itself supports Baudrillards point about how perceptions of reality are distorted in our postmodern world. Good What I found particularly interesting is that the film involves a lot of violence, however hardly any injuries are made which is extremely hyperreal because in real life the fights which occur would definitely cause a lot of damage physically. Now explain why hyper-reality is a postmodern feature not just because a dead French Philosopher said so Another aspect of posmodernism in this particular film is the ongoing referencing to existing games and media texts- known as intertextuality. It is jam packed full of game references as this particular film style relies on this stylistic aspect. Such games which are highlighted within this film include Zelda, Tekken, Guitar hero, Mario and Dance Revoloution. Why is this considered to be a postmodern feature, how does tis demonstrate the ideas behind postmodernism and a lack of authenticity or originality? (Intertextuality - a feature of postmodernism. exisiting media texts) This in itself involves an aspect of parody to it because those who are familiar with the games will understand where the visual content or sound effect come from, which can heighten interest. Within Scott Pilgrim, it can be difficult to distinguish where he is in time or space, another postmodern aspect known as dislocated time and space. Again you must explain how this answers the question – it is not enough to say because it has dislocation you must explain why this is considered to reject Modernist form and structure Within the film it shows when scott has flashbacks in his dreams which in itself is hyperreal and it blurs the time and space which he is in within a split second which can be a bit confusing and very fast in the change of scene!


A more theoretical postmodern text Themes can be expressed through Charlie Brookers 'Black Mirror - 15 million merits' which highlights aspects of postemodernism in a more direct way. Other deliberately postmodern themed films can include 'Fight Club' and Matrix' which highlights some of the major aspects in our lives and metanarratives to date. Black mirror can be argued to be extremely postmodern and a great representation of the future of our society. It highlights numerous aspects of postmodernism, including a distopian future. Postmodernism is regarded as very pessimistic, negative and slightly sinister - which is why its no surprise to why postmoderism can highlight a distopian/negative outlook on our future. Very good – this is what we need, you have explained how this fits into PoModernisms ideals 15 million merits displays this very well, as it references intertexually to current trends such as social networking (facebook) and gaming with the avatars in the programme and even references to the show X-factor, with the show known as 'Hot Shots'. As Baudrillard once said, "we live in a world where there is more and more information, and less and less meaning". Good This related to the idea highligted in 15 million merits where people live as a virtual avatar, like what you would find on facebook, myspace, bebo...and so on). This highlights the hyperreal/simulated human and whether the avatar even holds a meaning for us anymore. Is it really representing us? does it hold truth about us? Why is this idea of truth important to understanding post-modernism? (postmodernism - nothing is 'truth' whos decided the truth?)
15 million merits also represents how capitalism functions over us all, how social order is considered important, how much you earn, what you have. Mick Googan mentiones about aspects of how capitalism has control over the masses, how culture is a commodity and the masking of 'real life' - relating to Debord's 'world of the commodity'. Debord's arguement can be seen in 15 million merits; the shows such as 'Hot Shots' and 'Wraith Babes' represent shows like Big Brother and X factor which have become a 'commodity'. 15 million merits displays the future as fairly bleak because it is shown that everyone has a pretty continuous and repetitive lifestyle, spending their alot of their lives cycling, generating points (which acts as money in a way) and being forced to watch advertisements even when they don't want to. Good – well done great example Focault argued about how power and the 'panopticon' is having more and more involvement with our everyday lives; how we are being watched to ensure we 'behave' and follow the socially accepted 'rules'. This is a pretty effective way of representing our own world, we are all being advertised to most moments of the day with Television, radio, films, music videos, magazines and most effectively; the internet. Be careful here the Panopticon is a refernce to Xfactor and social networking that we are more voyeuristic and audience representation in media texts 15 million merits intends to deliever the message to us all. Highlighting aspects which many of us can relate to and raising / challenging metanarratives (argued by Lyotard) about where we are all heading towards, a distopian future - a consumer culture, working day after day in a vicious cycle we now call 'life'. There is a golden opportunity you have set up here to discuss to what extent this is postmodern with reference to metanarratives make sure you explore it (postmodernism...metanarratives within 15 million merits: government control, work, economy, internet, media world..)


Both of these media texts are a perfect example of some of the media which can be described as post modern, both with different intentions. Scott Pilgrim holds the more stylistic aspects of postmodern aspects whereas Charlie Brookers - 15 million merits has a deeper meaning and root with postmodern aspects. Scott pilgrim does involve a conventional metanarrative about heterosexual relationships and love and that women must be fought for - Lyotard argued that we no longer have faith in metanarratives but then this point can be questioned? So to what extent is this postmodern? In relation to Reality TV and social networking, 15 million merits and Scott Pilgrim doesn't challenge the traditional audiences and texts like Big Brother or the X-factor does so to what extent are these post-modern – this is the question you must answer not postulate to the examiner


From these texts, it can give a initial outlook on our future. 15 million merits holds a special meaning to me as it suggests that the future doesn't look like it is improving, but seeping further into hyperreality, technology, consumer culture and capitalism. Scott Pilgrim doesn't show as much of an obvious message but it does suggest to me that maybe the future generation can be considered to be centred around media products such as games, will this be more important that traditional things such as love? Use SP to discuss whether all films will become so dislocated and style over substance as this, CGI driven and incomplete characters (will films go on to be stylistic like SP and not hold meaning like traditional modern texts)


Will we be immersed in a world which is full of the messages which are represented in films and programmes such as Scott Pilgrim and 15 million merits? Will we be able to distinguis the line between reality and fiction and hyperrealism? Only time will tell, don't end like this consider what will come after postmodernism, is there any future to be had out of this? (hard to predict the future, but what do the postmodern media lead to...)


Some good points and generally relevant to the question but still some significant loose threads hanging that must be explained, given examples and linked into answering WHY these features and theories are said to be postmodern, as you did with your opening paragraph.


Analysis Hi L3 - 14
Example Hi L3 - 15
Terminology Low L3 - 6
35/50 B